What is the Flash Game activity?
Revision and repetition game
Do you remember the memo cards of your childhood? Stay a big child: continue to train and improve your associative memory with the Flash Game activity. Flash Game offers the learner two-sided cards; they appear from the top of the screen. The front of the card presents the question and the reverse side, the answer. The learner has three options:
- He knows the answer: he slips the card to the right
- He doesn't know the answer: he slides the card to the left
- He is curious and wishes to check the answer: he turns the card and discovers the solution on the back before slipping it on one side or the other
Once all the cards have been swiped to the right (the learner thus indicating that all the knowledge in the activity has been assimilated), the progress bar reaches 100%. He can decide to exit the activity at any time by clicking on the back arrow at the top left.
Academic purpose
Flash Game is designed to anchor knowledge and therefore advised in the Practice phase of the ELPA cycle.
Suitable for Badge, Score, Shake'n'Learn features: no
Live!: no
Available medias: images (.png/.jpg/.jpeg)
Web app compatible: yes
Features
- Two-sided information cards: texts limited to 350 characters
- A customizable tutorial is shown at the first launch of the game, so the learner can understand how the activity works (this tutorial only appears once)
- Cards are presented until the learner stops the game
- Each correct answer increases the learner's progress rate. To reach 100%, the learner must master all the cards
- Cards are dynamically proposed according to the success of the learner and their frequency of display
- Buttons text limited to 20 characters
Customizable items
- Introduction card text
- Conclusion card text
- Text displayed in a special card when the learner reaches 100%.
- Background image (.png/.jpg) of the screen (and not only one card)
Module type: training path
Upgrade history:
- 17.4 : not applicable
- 16.9 : not applicable
Not applicable = no modification has been made from 16.9 version
How to use the Webauthoring tool for the Flash Game activity?
To find out more about creating an activity, read the article "How to create the training course content for the first time?"
Edit your Flash Game activity.
The Webauthoring tool for the Flash Game activity is made up of two tabs:
- Content
- Graphic design
How to fill in the Excel® Flash Game activity template?
All activities can be downloaded from:
by clicking at the top right of the screen on Activity templates.
They can also be downloaded from the training course authoring page.
Note: it is recommended to download the activity templates regularly, or even each time you use them, as these are frequently updated
The Excel® activity template for the Fill the Gap activity is made up of three tabs:
- Instructions
- Configuration
- Cards
1. The Instructions tab provides access to the Help Center article on the activity in question. It also shows screenshots of the rendering on the App.
2. The Configuration tab shows the different configurations to configure for the activity:
- Flash Game Introduction (optional cards). If they are not modified, the text by default will be displayed.
- D3 cell: the front of the introductory text 1, limited to 400 characters (optional card). It is possible to add an image to it.
- D4 cell: the back of the introductory text 1, limited to 400 characters (card mandatory if the front is used). It is possible to add an image to it.
- D5 cell: the front of the introductory text 2, limited to 400 characters (optional card). It is possible to add an image to it.
- D6 cell: the back of the introductory text 2, limited to 400 characters (card mandatory if the front is used). It is possible to add an image to it.
- Flash Game Web Introduction (optional cards for the Webapp). If they are not completed, the introduction cards (above) will be displayed in the Webapp.
- 8D cell: the front of introduction text 1 (front), limited to 400 characters (optional card). It is possible to add an image to it.
- 9D cell: the back of the introductory text 1 (back), limited to 400 characters (card mandatory if the front is used). It is possible to add an image to it.
- 10D cell: the front of the introductory text 2 (front), limited to 400 characters (optional card). It is possible to add an image to it.
- 11D cell: the back of the introductory text 2 (back), limited to 400 characters (card mandatory if the front is used). It is possible to add an image to it.
- Flash Game Conclusion (optional cards). If they are not modified, the text by default will be displayed.
- 13D cell: the conclusion text, limited to 400 characters. It is not possible to add an image to it.
- Graphic configuration of the activity. If the data are not modified, the configuration by default will be applied (white background).
- 15D cell: choice of background image used for Flash Game cards. The image must be in .jpg and be named background.jpg with a resolution of 768x1024px
3. The Cards tab allows to create cards content:
- Column A : front content, limited to 350 characters. It is not possible to use an elevator for Flash Game cards
- Column D : back content, limited to 350 characters.It is not possible to use an elevator for Flash Game cards
What is the rendering of the Flash Game activity in the App?
Do you need to translate your activity? Do not hesitate to read the article on translations management of training courses content.
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